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Third Person Camera 1.4.1 3D Tools 4.0 Community

Submitted by user JeanKouss; MIT; 2024-11-24

A highly configurable Third Person Camera for the Godot Engine. Its configurability allows you to use it in multiple ways:
- Dynamic Follow
- Fixed Perspective
- Shoulder View
- Over-The-Shoulder View

It utilizes SpringArm3D to prevent obstacles from obstructing the view and provides easy access to Camera3D properties without the need to edit the children or directly access the camera node itself.


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