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GodotSx - Signal Extensions 1.9.1 Scripts 4.0 Community

Submitted by user TheWalruzz; MIT; 2024-11-21

This plugin enables Rx-like handling of Godot's native signals without having to resort to using a full-blown Rx library.

Signals can now be merged, filtered, mapped and more!

Note: This is NOT a full Rx implementation by design.

Visit the GitHub page for more information and examples: https://github.com/TheWalruzz/godot-sx


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