Submitted by user Perfoon; MIT; 2023-03-14
Godot 4 demo scene of an abandoned spaceship in an overgrown hangar.
Shows the following features:
* The light baking setup in Godot. Lightmaps are baked for Hangar and Outside scenes separately.
* Trim sheet-based materials with a custom shader for colour changing.
* Vertex colour-based terrain material for blending between different ground textures.
* Animated in-world video display on the arcade machine.
* Godot Volumetric fog, SSIL, SSAO and Temporal antialiasing.
* Reflection probes for the reflections.
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