OverheadCar2D 0.1.1 Scripts 4.0 Community
Submitted by user ryanboder; MIT; 2023-03-27
Adds a node type called OverheadCarBody2D to Godot 4 that implements reasonably good car physics. It's the car solution described here (http://kidscancode.org/godot_recipes/3.x/2d/car_steering/) and here (https://engineeringdotnet.blogspot.com/2010/04/simple-2d-car-physics-in-games.html) but adapted for Godot 4 and shared so it can be easily reused. It extends CharacterBody2D.
Supports friction areas with OverheadCarArea2D and automatic driving for non-playable characters with OverheadCarPathFollow2D.
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