gd-shader-cache - Shader Cache for Godot 3.x's icon

gd-shader-cache - Shader Cache for Godot 3.x 1.0 3D Tools 3.5 Community

Submitted by user imjp94; MIT; 2023-03-09

Shader caching workflow for Godot 3.x, optimizing lag caused by shader compilation in runtime

Features:
- Works out of the box, with or without script
- Flexible workflow, setup once and update by clicking one button
- Cover most cases
- "Deep caching", recursively caching for all script variables with type of PackedScene and all materials lives in animation keyframe from AnimationPlayer.


View files Download Submit an issue Recent Edits