A Plugin for the GodotEngine to import MagicaVoxel's .vox format as meshes for Godot version 3.1!
Install the Pugin using the Asset Lib.
.vox files should be automatically imported. In case they are not, select them in Godot's file browser and navigate to the 'import' tab and press 'Reimport'.
The .mesh file created doesn't have VertexColor as albedo enabled by default. So it might appear plain white to you. To enable them, add an SpatialMaterial to the Mesh and enable 'Vertex Color/Use As Albedo'. Have fun!