Submitted by user WardensDev; MIT; 2023-02-20
A Godot plug-in that simplifies the setup and use of compute shaders in Godot!
This plugin wraps the RenderingDevice compute API. It provides a custom ComputeWorker class and node that simplifies setup and execution of the compute pipeline, and handles encoding of Godot data types into GLSL data buffers. All so you don't have to!
- ComputeWorker node/class
- Custom resources to handle uniform data
- Simplified compute API
- Easy scene tree interaction
- Supports uniforms and storage buffers
- Support for Structs and Struct Arrays
- Decently documented
- Example scene
See the README in the github repo for a short guide to get up and running!
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