Yet Another Behavior Tree 3.2.0 2D Tools 4.0 Community
Submitted by user Aendawyn; Apache-2.0; 2023-06-22
( Join Discord ! https://discord.gg/SWg6vgcw3F )
This plugin is an implementation of well-known Behavior Trees, allowing game developers to create AI-Like behaviors for their NPCs.
In addition to provide all behavior tree base nodes, this plugin also brings additional helper nodes that avoid to create custom ones.
BE CAREFULL :
Due to breaking change in GDScript annotations,
- Versions 1.X.X are compatible with Godot 4 beta 12 and inferior
- Versions 2.X.X are compatible with Godot 4 beta 13 and superior
You can manually download old releases on Github at https://github.com/AdrienQuillet/godot-yet-another-behavior-tree/releases
*Changelog*
========
**3.2.0**
**Enhancements:**
- #35 : Create a reset function on BTRoot and Blackboard
**Bug fixes:**
- #37: Not working on Godot 4.1 beta 3
- #36: Can not export project in release mode
**3.1.0**
**Enhancements:**
- #27 : Add a way to disable BT nodes
- #28 : Improve Behavior Trees core performance up to 2 times
- #29 : update gitattributes to exclude unneeded files when addon is exported
**Bug fixes:**
- #26 : fix orphan nodes generated by behavior trees
**3.0.0**
**BREAKING CHANGES:**
- #11 : 3D game compatibility
If you have created your own behavior tree node, like extending `BTAction` or `BTCondition`, `tick` methods should now be
`func tick(actor:Node, blackboard:BTBlackboard) -> int`
**Enhancements:**
- #22 : Add node description in the editor
- #23 Provide BTNode script template
**Bug fixes:**
- #21 : Godot 4 Beta 17 breaks typed arrays
**2.0.1**
**Enhancements**
- Add examples in Github Repository
- Add Discord server to request support, share things
**Bug fixes**
- #12 BTSequence save_progression is not working
- #15 BTRoot : when added to a Scene tree, enabled is always false
- #16 BTConditionBlackboardValuesComparison : exported enum operator is broken using Godot 4 beta 16
- #19 BTRoot : setting blackboard from script does not use the given blackboard instance
**2.0.0**
**BREAKING CHANGES:**
- #10 : Godot 4 beta 13 broke annotation placement in GDScript
**1.1.2**
**Bug fixes:**
- #9 : BTBlackboard : can get a reference to an invalid node when getting data
**1.1.1**
**Bug fixes:**
- #8 : BTActionCallable : expression result not working when returning an int
**1.1.0**
*Enhancements:*
- In nodes that can use Godot expressions, the variable `delta` can now be used. It makes reference to the delta value, as `float`, that is passed to `_process` and `_physics_process` methods. Affected nodes:
- BTConditionCallable
- BTActionCallable
- BTActionBlackboardSet
- #7 : Add a condition node that can call an existing function and take this function result as condition result
- #6 : Add an action node that make a call to an existing function
**1.0.3**
*Bug fixes:*
- #5 BTRoot : when setting actor_path from script, it's not possible to set a path outside the current scene
- #4 BTRoot : set actor_path from script instead of Inpesctor cause underlying _actor to be always null
**1.0.2**
*Bug fixes:*
- #3 Custom performance monitor in BTRoot produces erros when node is removed from tree
**1.0.1**
*Bug fixes*:
- #1 : BTRoot doesn't work : StringName behavior change in Godot 4 beta
**1.0.0**
- Initial release
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