Smoother: physics interpolation node 1.0.4 Tools 4.0 Community
Submitted by user suikadorobo; MIT; 2023-09-22
A node type that smoothes scene nodes' properties by interpolating _physics_process steps.
Godot typically has 60 physics ticks per second but monitors may have different refresh rates. As a result a game may look jittery on some hardware. The Smoother node interpolates between physics process steps to ensure smooth physics animations.
By default the position property is smoothed but the settings allow interpolating any properties, even custom ones, that are of a supported data type, i.e. int, float, Vector2, Vector3, Vector4, Color, Quaternion, Basis.
For usage and detailed documentation please visit the GitHub repository.
The latest changes avoid some debug warnings in the console.
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