Provides parallax 2D node to avoid using ParallaxBackground
This is a plugin for Godot Engine that provides new class Parallax inherited from Node2D that moves itself relative to actual viewport center. It helps create beautiful volumetric decorations like foliage, distant or near objects ant other effects based on following viewport.
- Disable/enable it in game and optionally in editor
- Control motion_scale and motion_offset like in ParallaxLayer
- Set process mode (Process / Physics process)