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Input buffer 1.0 Demos 3.5 Community
Submitted by user drkitt; MIT; 2022-10-21
Keeps track of recent inputs in order to make timing windows more flexible. Especially useful for fighting games or similar games that would otherwise require frame-perfect input. The project in the asset's repository is a replica of the Google Chrome dino game made as a demo for the input buffer.
To use, copy the file used for your preferred language (input_buffer.gd for GDScript or InputBuffer.cs for C#) into your project and call InputBuffer.is_action_press_buffered where you'd usually call Input.is_action_just_pressed (or for C#, call InputBuffer.IsActionPressBuffered where you'd usually call Input.IsActionJustPressed).
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