Godot Subdiv 0.4.1 3D Tools 4.2 Community
Submitted by user tefusion; MIT; 2024-03-30
Adds fast Loop and Catmull-Clark Subdivision to Godot.
There are three options for importing:
- SubdivMeshInstance3D: Ability to change subdivision level easily for each instance
- ImporterMesh: Bake at import
- BakedSubdivMesh: Bake at runtime (everytime you open the scene)
Blendshapes, skeletons and surface override materials are fully supported in all three options.
You can use these in the custom Subdivision section in any scene importer.
Supported Platforms:
Linux, Windows, Android
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