Renders Latex in Godot Mono!
1.Create a Godot Mono project and build a C#-script.
2. Install from the Godot Asset Store from inside the Engine or by cloning. When including in an existing project, you won't need the *.godot and *.sln.
3. The add-on depends on CSharpMath.SkiaSharp, licensed under MIT, as a nuget package. You to integrate this into your existing Godot Mono project by copying the <ItemGroup>-tags into your project's .csproj-file from GodoTeX.csproj.
4. Enable the addon in the settings, as usual. You can now create a LaTeX node and start your math excapades!