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Outline 3d 1.0 Shaders 3.4 Community
Submitted by user ualac; MIT; 2022-06-09
An example that creates single-pixel outlines around selective 3d geometry.
This implementation uses viewport rendering to produce an image of geometry added to a specific cull mask layer. This viewport texture is then applied with a shader on a screen filling quad to produce a single pixel-perfect outline.
Nodes within the scene are commented with useful information about how the setup works.
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