Submitted by user structed; MIT; 2022-05-07
godot-playfab is an addon for the Godot Engine to use AzurePlayfab.
I wanted to create an opinionated, "natural" Godot integration/SDK. Anyone could use the C# SDK right now or use any SDK with GDnative. But these SDKs are only generated SDKs, with a lot of duplicated models, which are nothing more than an API wrapper.
However, I want it to feel natural to the environment of Godot.
So my plan is to not only create a GDScript-Native with more or less everything handcrafted, but also use Godot's Signals and also provide in-editor tools to work with Godot.
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