2D Physics Platformer Demo (Rigidbody)'s icon

2D Physics Platformer Demo (Rigidbody) 3.0-d69cc10 Demos 3.0 Official

Submitted by user Godot Engine; MIT; 2018-01-30

A demo of the original physics platformer from Godot 2.x ported over.
It uses a dynamic character controller to move the robot, which means the character can perfectly interact with physics (there is even a see-saw).

Unlike kinematic, these character controllers are more powerful, but can be more difficult to handle, as they requires manual modification of the rigid body velocity.


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