Maintenance release: Godot 3.6.1
Godot 3.6 was released in September last year, and it has been mostly stable, although there have been a few more important bugs which warrant a maintenance "patch" release (3.6.x).
25 June 2025Godot 3.6 was released in September last year, and it has been mostly stable, although there have been a few more important bugs which warrant a maintenance "patch" release (3.6.x).
25 June 2025Recap of the Android & XR updates during GodotCon 2025
23 June 2025Godot 4.5 has entered beta and is now feature-complete!
18 June 2025Introducing the second annual Godot convention: GodotFest 25 - GodotCon Europe!
17 June 2025Godot 的节点和场景系统强大而灵活,可以创造任何可能。
使用面向对象的 API 保持代码模块化,你可以使用 Godot 自己的 GDScript、C#、C++,还可以使用 GDExtension 引入你自己的语言。
使用 Godot 专用的 2D 渲染引擎,基于真实的 2D 像素坐标和 2D 节点,制作精美且性能卓越的 2D 游戏。
使用 Godot 的 3D 节点即可对 3D 世界和角色进行构建、动画、渲染。
只需几秒,即可将游戏部署到桌面端、移动端、网页端。通过第三方发行商,Godot 甚至支持主机平台。
真正的开放开发:每位 Godot 贡献者都能平等受益于他人的贡献。
加入社区,共同打造属于所有人的游戏引擎。
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以个人名义捐助可以通过 Godot Engine 开发基金进行。