Gravity Ace is a 2D multi-directional gravity shooter (cave-flyer). It's a love letter to Thrust and Gravitar and all of the amazing games they inspired. Descend into dark caverns, fly and blast your way past enemies, retrieve the reactor core and make your escape, all while fighting the deadly embrace of crushing gravity.
Why the developer chose Godot
— Godot Showcase - Gravity Ace developer talks about his experience
I think without Godot I'd be much farther behind where I am now. Godot just works in a way that meshes with how I like to think and work. I'd be much less productive for sure.
The 2D workflow is pretty great. Just drop some images in and drag them onto the canvas, attach a script, write a few lines of GDScript and you've got the beginning of a game. Modifying assets is seamless. And the node tree is super powerful. Reusing scenes in other scenes allows me to do a lot of stuff quickly and visually that would have been much more cumbersome in other frameworks.