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Questions by xofox
User xofox
Recent activity
All questions
All answers
User xofox
Recent activity
All questions
All answers
0
votes
1
answer
How to use the High Level Networking Signals
asked
Nov 15, 2019
in
Engine
networking
rpc
packet
signals
receiving-signals
+3
votes
1
answer
How to implement friction on a kinematic body?
asked
Oct 12, 2019
in
Engine
collision
3d-collisions
kinematicbody
0
votes
1
answer
What is wrong with my 2D Array?
asked
Oct 3, 2019
in
Engine
godot3
gdscript
array
0
votes
0
answers
What is wrong with my usage of get_overlapping_bodies?
asked
Oct 3, 2019
in
Engine
godot3
area2d
gdscript
collisionshape2d
tilemap
0
votes
0
answers
Is it possible to generate a shape that can test for collisions out of a bunch of points from raycasting?
asked
Oct 2, 2019
in
Engine
godot-engine
gdscript
collisionshape2d
ray-casting
collisionpolygon2d
0
votes
1
answer
Making a collision body with points
asked
Oct 2, 2019
in
Engine
gdscript
collisionshape2d
collision
0
votes
0
answers
Any Suggestions for my Fog of War system?
asked
Oct 2, 2019
in
Engine
gdscript
shaders
fog
gdscript-help
+1
vote
0
answers
Reveal map items and have them remain revealed
asked
Sep 30, 2019
in
Engine
gdscript
light2d
2d
0
votes
1
answer
I changed out a placeholder texture for a real texture and it no longer works.
asked
Sep 12, 2019
in
Engine
0
votes
1
answer
Editting scene B while in Scene A
asked
Sep 10, 2019
in
Engine
godot-engine
scenes
tilemap
0
votes
1
answer
set_cellv doesn't seem to work
asked
Sep 9, 2019
in
Engine
tilemap
help
gdnative
0
votes
1
answer
Question about using set_cellv()
asked
Sep 9, 2019
in
Engine
tilemap
0
votes
1
answer
How to draw something over a tileset
asked
Sep 9, 2019
in
Engine
_draw
0
votes
0
answers
Noob Question but what is this Error telling me?
asked
Sep 5, 2019
in
Engine
error
gdscript
collision
0
votes
1
answer
Attempt to call function 'map_to_world' in base 'null instance' on a null instance
asked
Sep 4, 2019
in
Engine
null-instance
gdscript
error
path2d
0
votes
0
answers
Why would world_to_map() or map_to_world() be causing an infinite loop?
asked
Mar 11, 2019
in
Engine
gdscript
godot3-0
normal-map
error
infinite-loop