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Answers by omggomb
User omggomb
Recent activity
All questions
All answers
User omggomb
Recent activity
All questions
All answers
+1
vote
How to use "or" in code for string values?
answered
Dec 18, 2022
in
Engine
+1
vote
Typed VS Packed array
answered
Dec 16, 2022
in
Engine
array
+1
vote
Weird behaviour when closing a multiplayer game on Windows
answered
Dec 1, 2022
in
Engine
network
enet
multiplayer
windows
server
+1
vote
multicolored text in godot 4 beta 5
answered
Nov 19, 2022
in
Engine
text
richtextlabel
label
gdscript
+2
votes
how to use godot 4 setget?
answered
Aug 21, 2022
in
Engine
godot4
setget
0
votes
How to have a collider that objects don't stop moving, just execute a function?
answered
Aug 7, 2022
in
Engine
+2
votes
GDScript - Idiosyncrasies
answered
Jul 27, 2022
in
Engine
gdscript
gdscript-help
+1
vote
How do I hide a mesh instance from one player, but not the rest
answered
Jul 25, 2022
in
Engine
mesh
visibility
3d
multiplayer
camera
0
votes
Why are my signals not working
answered
Jul 24, 2022
in
Engine
gdscript
signals
godot3
scrollcontainer
+1
vote
I don't understand what's the method for passing args in this function ( func blabla(arg: Vector2) -> Vector2: )
answered
Jul 16, 2022
in
Engine
gdscript
function
argument
synthax
0
votes
The method "is_on_floor():" isn't declared in the current class
answered
Jul 11, 2022
in
Engine
error
gdscript
script
0
votes
Instancing Scenes Question
answered
Jul 11, 2022
in
Engine
instancing
+4
votes
How to check if all boolean variables are true or false
answered
Jul 11, 2022
in
Engine
gdscript
gdscript-help
godot3
script
array
0
votes
My Plane mesh glitches a lot well with my Terrain object
answered
Jun 22, 2022
in
Engine
3d
water
plane
terrain
glitch
0
votes
why i get error when i instance scene without add_child? how to fix it?
answered
Jun 4, 2022
in
Engine
error
gdscript
+1
vote
How to get the key of a dictionary by its number ?
answered
Jun 1, 2022
in
Engine
c#
dictionary
key
0
votes
Transformation of an object
answered
Jun 1, 2022
in
Engine
transform2d
gdscript
+2
votes
Best way of "emulating" multiple inheritance?
answered
May 31, 2022
in
Engine
gdscript
class
inheritance
code-structure
duplicate
+1
vote
Is there any way to see every change you make in the Godot project in one place?
answered
May 31, 2022
in
Engine
0
votes
Godot 4 fog shader - how?
answered
May 3, 2022
in
Engine
shader
fog
volumetric
0
votes
how to get global position(vector3) of spawned object?
answered
May 3, 2022
in
Engine
0
votes
Building a Scene to Instance in Code
answered
Apr 3, 2022
in
Engine
gdscript
instances
script
scene
packedscene
+1
vote
Physics engine freeze
answered
Dec 29, 2021
in
Engine
3d
bullet
physics
0
votes
Godot Engine FidelityFX
answered
Sep 5, 2021
in
Engine
performance
godot-engine
gpu
library
+1
vote
I've been trying the following for a very long time, with no success :(
answered
Aug 31, 2021
in
Engine
gdscript
filesystem
files
external-resources
+2
votes
Why Godot Standart vs Mono?
answered
Aug 29, 2021
in
Engine
+1
vote
How should you compile a GDNative module using MINGW64?
answered
Aug 17, 2021
in
Engine
gdnative
mingw-w64
+1
vote
How do I advance export as PackedScene?
answered
Aug 15, 2021
in
Engine
gdscript
packedscene
export
0
votes
Cannot use the #[Export] attribute in C#
answered
Aug 7, 2021
in
Engine
c#
error
export-variables
+1
vote
Updating the github version
answered
Jun 4, 2021
in
Engine
compiling
github
0
votes
Packing a scene appears to save fields inconsistently
answered
Jun 3, 2021
in
Engine
packedscene
instancing
animatedsprite
collisionshape2d
0
votes
Thread Used for Saving Causes Frame Drop
answered
May 31, 2021
in
Engine
threading
saving
framerate
sqlite
0
votes
How can I run code after `change_scene(...)` finishes loading?
answered
May 26, 2021
in
Engine
gdscript
0
votes
How to edit Procedural Sky real-time.
answered
May 20, 2021
in
Engine
worldenvironment
procedural-sky
0
votes
Why is OpenSimplexNoise.get_noise_2d is so slow compared with native implementation?
answered
Apr 13, 2021
in
Engine
slow
opensimplexnoise
native
source
optimization
+1
vote
Duck typing when adding new fields in an autoloaded class
answered
Mar 20, 2021
in
Engine
autoload
gdscript
typing
duck
+1
vote
Godot crashes when importing assets
answered
Mar 17, 2021
in
Engine
crash
import
error
git
0
votes
_ready() without blocking main thread
answered
Mar 15, 2021
in
Engine
godot3-0
gdscript
background-loading
_ready
change-scene
+5
votes
Can't export vars in 4.0
answered
Mar 14, 2021
in
Engine
godot
4
export
var
variable
+2
votes
What does get_tree() return?
answered
Mar 5, 2021
in
Engine
gdscript
+3
votes
is it possible to only render objects in a specific viewport but not the main screen?
answered
Jan 22, 2021
in
Engine
rendering
viewport
+1
vote
How to add a texture image to a shader
answered
Nov 19, 2020
in
Engine
+1
vote
Can someone help me please?
answered
Aug 16, 2020
in
Engine
+3
votes
How to get the first two decimals of a float?
answered
Aug 11, 2020
in
Engine
gdscript
variable
engine
number
+1
vote
Access to gdscript addon from c# (autoload)
answered
Jun 2, 2020
in
Engine
c#
gdscript
mono
addons
+2
votes
How to export my project to HTML5 without errors
answered
May 1, 2020
in
Engine
html5-export
godot-3
+3
votes
How to create a self-contained project using res://?
answered
Apr 13, 2020
in
Engine
save
godot3-2
gdscript
filesystem
export
0
votes
"Complex" json file to dict reading (nor parsing,just reading)
answered
Apr 13, 2020
in
Engine
json
gdscript
load
+2
votes
Unlocking my Mutex doesn't seem to work.
answered
Apr 10, 2020
in
Engine
gdscript-help
gdscript
threading
mutex
godot3-2
+1
vote
Why does the below code does not print "waiting has completed"?
answered
Apr 9, 2020
in
Engine
gdscript
help
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