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Recent activity by omggomb
User omggomb
Recent activity
All questions
All answers
User omggomb
Recent activity
All questions
All answers
2
answers
How to use "or" in code for string values?
answered
Dec 18, 2022
in
Engine
1
answer
Typed VS Packed array
answered
Dec 16, 2022
in
Engine
array
1
answer
Weird behaviour when closing a multiplayer game on Windows
answered
Dec 1, 2022
in
Engine
network
enet
multiplayer
windows
server
1
answer
multicolored text in godot 4 beta 5
answered
Nov 19, 2022
in
Engine
text
richtextlabel
label
gdscript
3
answers
how to use godot 4 setget?
answered
Aug 21, 2022
in
Engine
godot4
setget
1
answer
difference between rpc() and rset()
commented
Aug 16, 2022
in
Engine
1
answer
How to have a collider that objects don't stop moving, just execute a function?
answered
Aug 7, 2022
in
Engine
0
answers
C++ Module: How do I cast a custom Object
commented
Aug 2, 2022
in
Engine
cpp
module
1
answer
GDScript - Idiosyncrasies
answered
Jul 27, 2022
in
Engine
gdscript
gdscript-help
1
answer
How do I hide a mesh instance from one player, but not the rest
commented
Jul 26, 2022
in
Engine
mesh
visibility
3d
multiplayer
camera
2
answers
Why are my signals not working
answered
Jul 24, 2022
in
Engine
gdscript
signals
godot3
scrollcontainer
1
answer
Disable auto opening startup scene when launching editor
commented
Jul 17, 2022
in
Engine
editor
launch
2
answers
I don't understand what's the method for passing args in this function ( func blabla(arg: Vector2) -> Vector2: )
answered
Jul 16, 2022
in
Engine
gdscript
function
argument
synthax
2
answers
Get position of vertex in vertex() processor
commented
Jul 11, 2022
in
Engine
shaders
2
answers
The method "is_on_floor():" isn't declared in the current class
answered
Jul 11, 2022
in
Engine
error
gdscript
script
2
answers
Instancing Scenes Question
answered
Jul 11, 2022
in
Engine
instancing
1
answer
How to check if all boolean variables are true or false
answered
Jul 11, 2022
in
Engine
gdscript
gdscript-help
godot3
script
array
1
answer
Particle grass vs. multimesh grass - which performs better?
comment edited
Jun 24, 2022
in
Engine
multimesh
3d-particles
3
answers
My Plane mesh glitches a lot well with my Terrain object
answered
Jun 22, 2022
in
Engine
3d
water
plane
terrain
glitch
1
answer
why i get error when i instance scene without add_child? how to fix it?
answered
Jun 4, 2022
in
Engine
error
gdscript
1
answer
How to get the key of a dictionary by its number ?
commented
Jun 1, 2022
in
Engine
c#
dictionary
key
1
answer
Transformation of an object
answered
Jun 1, 2022
in
Engine
transform2d
gdscript
1
answer
Best way of "emulating" multiple inheritance?
answered
May 31, 2022
in
Engine
gdscript
class
inheritance
code-structure
duplicate
2
answers
Is there any way to see every change you make in the Godot project in one place?
answered
May 31, 2022
in
Engine
2
answers
Godot 4 fog shader - how?
answered
May 3, 2022
in
Engine
shader
fog
volumetric
1
answer
how to get global position(vector3) of spawned object?
answered
May 3, 2022
in
Engine
3
answers
Building a Scene to Instance in Code
answered
Apr 3, 2022
in
Engine
gdscript
instances
script
scene
packedscene
1
answer
Physics engine freeze
answered
Dec 29, 2021
in
Engine
3d
bullet
physics
1
answer
Godot Engine FidelityFX
answered
Sep 5, 2021
in
Engine
performance
godot-engine
gpu
library
1
answer
Godot doesn't find nodes despite paths being correct
commented
Sep 4, 2021
in
Engine
nodepath
node_path
node
get_node
1
answer
I've been trying the following for a very long time, with no success :(
answered
Aug 31, 2021
in
Engine
gdscript
filesystem
files
external-resources
1
answer
Why Godot Standart vs Mono?
answered
Aug 29, 2021
in
Engine
1
answer
How should you compile a GDNative module using MINGW64?
answered
Aug 17, 2021
in
Engine
gdnative
mingw-w64
1
answer
How do I advance export as PackedScene?
commented
Aug 15, 2021
in
Engine
gdscript
packedscene
export
1
answer
Cannot use the #[Export] attribute in C#
answered
Aug 7, 2021
in
Engine
c#
error
export-variables
0
answers
create a variable out of a child node?
commented
Jul 28, 2021
in
Engine
tilemap
child
programming
1
answer
Packing a scene appears to save fields inconsistently
commented
Jun 5, 2021
in
Engine
packedscene
instancing
animatedsprite
collisionshape2d
1
answer
Updating the github version
answered
Jun 4, 2021
in
Engine
compiling
github
0
answers
Encryption Export
commented
Jun 2, 2021
in
Engine
encryption
export
export-help
bug
2
answers
Thread Used for Saving Causes Frame Drop
answered
May 31, 2021
in
Engine
threading
saving
framerate
sqlite
2
answers
How can I run code after `change_scene(...)` finishes loading?
answered
May 26, 2021
in
Engine
gdscript
1
answer
How to edit Procedural Sky real-time.
answered
May 20, 2021
in
Engine
worldenvironment
procedural-sky
3
answers
Why is OpenSimplexNoise.get_noise_2d is so slow compared with native implementation?
commented
Apr 17, 2021
in
Engine
slow
opensimplexnoise
native
source
optimization
1
answer
Duck typing when adding new fields in an autoloaded class
answered
Mar 20, 2021
in
Engine
autoload
gdscript
typing
duck
3
answers
Godot crashes when importing assets
answered
Mar 17, 2021
in
Engine
crash
import
error
git
1
answer
_ready() without blocking main thread
answered
Mar 15, 2021
in
Engine
godot3-0
gdscript
background-loading
_ready
change-scene
1
answer
Can't export vars in 4.0
answered
Mar 14, 2021
in
Engine
godot
4
export
var
variable
0
answers
how to work with gdnative in godot
commented
Mar 7, 2021
in
Engine
gdnative
cpp
1
answer
What does get_tree() return?
answered
Mar 5, 2021
in
Engine
gdscript
1
answer
is it possible to only render objects in a specific viewport but not the main screen?
answered
Jan 22, 2021
in
Engine
rendering
viewport