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Recent activity by lukas
User lukas
Recent activity
All questions
All answers
User lukas
Recent activity
All questions
All answers
1
answer
Is there a way to close a game using GDscript?
commented
Dec 14, 2017
in
Engine
gdscript
2
answers
Where does "user://" point to in different OS ?
commented
Dec 2, 2017
in
Engine
path
filesystem
1
answer
The body_enter signal is not emitted if the body passes through an Area2D finishes move behind the Area2D
answer selected
May 21, 2017
in
Engine
collision
area2d
signal
kinematicbody2d
1
answer
How to check Android system information programmatically?
answered
Mar 30, 2017
in
Engine
gdscript
android
c
os
gdscript-help
3
answers
How to write underscore "_" in comments?
answer selected
Feb 28, 2017
in
Engine
forum
community
1
answer
How start/reset time in game( OS.get_unix_time() ) ,when the player clicks on the buttons?
commented
Feb 19, 2017
in
Engine
gdscript
godot-engine
time
1
answer
Does the String.percent_encode() do the same as WWW.EscapeURL() in C#?
answer selected
Feb 19, 2017
in
Engine
http
url
web
string
0
answers
How do I make the remote debugger work with my setup?
commented
Feb 18, 2017
in
Engine
android
godot-engine
godot
debug
debugging
5
answers
As in the game to take a screenshot?
answered
Feb 7, 2017
in
Engine
2
answers
create_timer() is unaffected by set_pause(), what should I do?
comment edited
Jan 27, 2017
in
Engine
gdscript
timer
pause
3
answers
can kinematicbody.move() not block on
answered
Jan 21, 2017
in
Engine
gdscript
rigidbody2d
2d-collisions
kinematicbody2d
0
answers
Gaussian blur shader - two passes with back-buffer copy or one pass?
edited
Dec 10, 2016
in
Engine
shaders
2
answers
How to center ParallaxBackground inside a Control with anchors set to Center?
commented
Dec 10, 2016
in
Engine
parallax
control
1
answer
Calculation of local variable inside a function
commented
Nov 5, 2016
in
Engine
function
variable
1
answer
Is there an alternative to _process(delta) without physics?
commented
Oct 9, 2016
in
Engine
gdscript
engine
physics
_proccess
_fixed_process
1
answer
Apple rejection because of ipv6 support
answered
Oct 9, 2016
in
Engine
ipv6
3
answers
Are exported games insecure?
commented
Oct 9, 2016
in
Engine
export
1
answer
Is there any ads module for iOS?
commented
Oct 7, 2016
in
Engine
mobile
ios
android
0
answers
Bug export android ?
commented
Sep 25, 2016
in
Engine
export
android
bug
0
answers
Detecting available resolutions and resizing ONLY viewport
commented
Sep 18, 2016
in
Engine
resolution
fullscreen
1
answer
After porting to from v2.0.x to v2.1 physics bodies behaves differently
commented
Jul 28, 2016
in
Engine
physics
physicsbody2d
0
answers
Sprite rendering bug
commented
Jul 1, 2016
in
Engine
sprite
2d
rendering
1
answer
Godot do not start on Ubuntu and when i lanch it in terminal it's mark "Erreur de segmentation"
commented
Jun 29, 2016
in
Engine
0
answers
Can I submit an iOS app using godot_debug.iphone to App Store?
commented
Jun 28, 2016
in
Engine
ios
export
xcode
1
answer
Can I Export game for IOS using windows 7?
commented
Jun 14, 2016
in
Engine
ios
windows
0
answers
Some Update in Ubuntu 16.04 Linux is now stopping Godot 2.0.X Loading
comment edited
Jun 10, 2016
in
Engine
starting
loading
1
answer
Lowest supported version of iOS?
answer selected
May 23, 2016
in
Engine
ios
export
0
answers
export templates in 2.02 not working for me
commented
Apr 19, 2016
in
Engine
2
answers
Mask sprite using polygon.
commented
Apr 18, 2016
in
Engine
mask
sprite
2
answers
How to test whether a point lies inside a 2D Sprite or CollisionObject2D?
answered
Apr 17, 2016
in
Engine
2d
gdscript
1
answer
Are polygons, lines etc. antialiased in 2D?
answer selected
Apr 16, 2016
in
Engine
2d
antialiasing
polygon2d
line
draw
1
answer
help to fix script please [collision problem]
commented
Apr 12, 2016
in
Engine
collision
3d
gdscript
rotate
3
answers
Best way to do colour palettes (Asking again cause last time it didnt help)
commented
Apr 12, 2016
in
Engine
gdscript
2d
1
answer
Does exported app for iOS use the Advertising Identifier (IDFA)?
answered
Apr 12, 2016
in
Engine
ios
export
advertising
0
answers
Is it possible disable iOS 3.5-inch screen devices?
asked
Apr 7, 2016
in
Engine
ios
export
screen
1
answer
What does the Stop Mouse property do on a Control?
answer edited
Apr 6, 2016
in
Engine
1
answer
Google Play - how do you deal with outdated OpenSSL issue?
answer selected
Apr 5, 2016
in
Engine
openssl
export
android
store
2
answers
Animation: how can i set a new start-time ?
commented
Apr 4, 2016
in
Engine
animation
import
1
answer
get_rot question
answered
Apr 3, 2016
in
Engine
0
answers
Missing Push Notification Entitlement message during upload to iTunes connect
asked
Apr 1, 2016
in
Engine
itunes
ios
export
1
answer
Can you run a Godot app in Xcode iOS simulator?
edited
Apr 1, 2016
in
Engine
xcode
ios
export
1
answer
How to make an RigidBody2D fly to a different RigidBody2D?
commented
Mar 31, 2016
in
Engine
position
gdscript
4
answers
How to get contact position when collision happens in physics engine?
answered
Mar 29, 2016
in
Engine
collision
physics
contact
2
answers
2D Shadows - how to do it
answered
Mar 26, 2016
in
Engine
1
answer
Exporting for Windows phone store
comment edited
Mar 26, 2016
in
Engine
export
windows
phone
1
answer
Unable to set supported screen sizes when exporting to Android
answered
Mar 26, 2016
in
Engine
android
export
2
answers
how deal with huge unwanted permission list when export project for android?
commented
Mar 26, 2016
in
Engine
1
answer
Explanation of HDR in 2D
commented
Mar 25, 2016
in
Engine
2d
2
answers
Export problem, custom Godot build
commented
Mar 24, 2016
in
Engine
export
1
answer
set_emitting_once(true)
answered
Mar 24, 2016
in
Engine
particles