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Recent activity by bruteforce
User bruteforce
Recent activity
All questions
All answers
User bruteforce
Recent activity
All questions
All answers
2
answers
Multiple (blur) shader issue
answer selected
May 5, 2021
in
Engine
shader
2d
polygon2d
blur
1
answer
BackBufferCopy and GLES2
asked
Aug 6, 2020
in
Engine
gles2
shaders
backbuffercopy
1
answer
Fragment shader and Polygon2D
answer selected
Aug 6, 2020
in
Engine
fragment
shader
polygon2d
5
answers
When I type export before my var, the variable does not appear in the script variables section under the inspector tab.
answer edited
Jul 15, 2020
in
Engine
2
answers
Problem with instances
answered
Jun 25, 2020
in
Engine
instances
issue
visibility
hide
show
1
answer
How can I find the value of the arctg [] function in GDScript?
answered
May 31, 2020
in
Engine
gdscript
godot-engine
function
math
1
answer
2D scene with 3D background: 3D camera movement
answered
May 15, 2020
in
Engine
2d
3d
camera
0
answers
RigidBody2D "squeeze" detection
asked
Jan 26, 2019
in
Engine
0
answers
Hollow pipe in 2d
asked
Jan 7, 2019
in
Engine
1
answer
How do I make other functions wait until animation ends?
commented
Nov 18, 2017
in
Engine
2
answers
How to handle close('x') button?
answered
Nov 16, 2017
in
Engine
2d
gdscript
save
close
1
answer
How to detect a released key?
answered
Nov 14, 2017
in
Engine
godot-engine
_input_event
key
1
answer
Is anyone here making a game with a team with three or more people? And also, what do each of your members do?
commented
Nov 14, 2017
in
Engine
guide
help
2
answers
Is it possible to work on the same screen from different locations? If so, then please tell me how!
answered
Nov 11, 2017
in
Engine
particle2d
1
answer
How paths really work?
comment edited
Nov 8, 2017
in
Engine
godot2
node_path
path
node
get_node
1
answer
How to shoot?
commented
Nov 7, 2017
in
Engine
shooting
code
function
character
2d
0
answers
Godot 2.1.4 can't find given paths!
commented
Nov 5, 2017
in
Engine
godot2
node
get_node
path
node_path
1
answer
How do I detect which Area2D has been entered.
commented
Nov 4, 2017
in
Engine
4
answers
Why doesn't my gun script shoot?
answered
Nov 4, 2017
in
Engine
gdscript
process
_input_event
_fixed_process
1
answer
Create dead character with rigidbody2D and joint
answered
Nov 1, 2017
in
Engine
2
answers
Why doesn't the camera follow my character exactly when moving around in _process()?
answer edited
Oct 10, 2017
in
Engine
gdscript
process
delta
camera2d
0
answers
AnimationPlayer issue: play with custom_blend parameter
edited
Oct 7, 2017
in
Engine
animationplayer
custom_blend
1
answer
Stretching sprites in Godot
commented
Oct 3, 2017
in
Engine
sprite
texture
1
answer
My StreamPeerTCP object keeps returning STATUS_CONNECTING when trying to connect to my own IP via network, why?
answered
Sep 25, 2017
in
Engine
1
answer
node.cpp error?
commented
Sep 13, 2017
in
Engine
get_node
function
node
cpp
error
0
answers
Thanks fo this Q&A group I've finished my game!
commented
Aug 10, 2017
in
Engine
complete
breakout
game
finished
2
answers
Play animation after another finishes?
answered
Aug 1, 2017
in
Engine
animation
finished
2d
1
answer
How to properly rotate 2D nodes?
answered
Jul 31, 2017
in
Engine
rotate
rotation
gdscript
1
answer
Editor tool and NodePath export variable problem
commented
Jul 14, 2017
in
Engine
tool
nodepath
editor
1
answer
Can't get width of a parent, parent node
commented
Apr 4, 2017
in
Engine
1
answer
Where do I store plugins?
answered
Mar 17, 2017
in
Engine
0
answers
CollisionObject2D & ConvexPolygonShape2D - unclear documentation
asked
Mar 11, 2017
in
Engine
1
answer
Multiple Game Windows In Godot
commented
Mar 11, 2017
in
Engine
engine
godot-engine
windows
0
answers
2 RigidBody2Ds + 1 PinJoint2D: strange behavior after set_pos / set_scale
comment edited
Mar 9, 2017
in
Engine
1
answer
RigidBody2D - initial scale, rotation
comment edited
Mar 7, 2017
in
Engine
1
answer
trying to not collide multiple instances of rigidbody2d using PS2D.body_add_collision_exception
answered
Mar 2, 2017
in
Engine
collision
-rigidbody2d-collisions-collide
gdscript-instance
1
answer
RigidBody2Ds and PinJoint2D "anomaly"
answered
Feb 28, 2017
in
Engine
3
answers
2D Collision - ignore certain objects
commented
Feb 26, 2017
in
Engine
1
answer
Connect 2 RigidBody2Ds with a PinJoint2D
answer selected
Feb 23, 2017
in
Engine
3
answers
Is there a way to create collision shapes based on the contour of a sprite?
commented
Feb 15, 2017
in
Engine
collision
sprite
rigidbody2d
ppc
generation
1
answer
Set an object angle toward another object position ?
commented
Feb 15, 2017
in
Engine
angles
gdscript
position
move
set_rotd
3
answers
Wait until Animation is finished?
answered
Feb 5, 2017
in
Engine
animation
sequence
wait
pause
wait-until
1
answer
I've created a script on the wrong node, how can I move it properly?
answered
Feb 2, 2017
in
Engine
script
move
reassign
reparent
gdscript
2
answers
How to set the shape of a RigidBody2D?
answered
Jan 16, 2017
in
Engine
rigidbody2d
2
answers
Correct usage of 2nd property for .connect(string signal, object target, string method)
answered
Jan 12, 2017
in
Engine
signal
connect
connections
1
answer
Can SCREEN_TOUCH and DRAG be checked outside _input()?
answer edited
Jan 12, 2017
in
Engine
gdscript
2
answers
How do I make a 2D animation Stop looping?/ Play while Pressed?
answered
Jan 9, 2017
in
Engine
editor
gdscript
animation
2
answers
While loop and wait function
answered
Jan 6, 2017
in
Engine
gdscript
while
wait
loop
2
answers
How to make the sprite rotate to be relative to the angle of the ground coalition?
answered
Jan 2, 2017
in
Engine
sprite
gdscript
rotation
1
answer
2D animation (loc) problem between 2 keyframes
commented
Dec 19, 2016
in
Engine