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Recent activity by Wakatta
User Wakatta
Recent activity
All questions
All answers
User Wakatta
Recent activity
All questions
All answers
1
answer
How to apply function on specific elements of a group
answered
8 hours
ago
in
Engine
godot-engine
groups
scene
objects
list
2
answers
How to calculate the distance between my player and another object?
answered
Jan 18
in
Engine
godot-engine
kinematicbody3d
movement
distance
1
answer
How to make overlapping buttons?
answered
Jan 18
in
Engine
button
1
answer
Converting touch inputs to mouse inputs
answered
Jan 16
in
Engine
input
touch
mouse
1
answer
How do I make the Area2D's "mouse_entered" signal work when the mouse isn't moving BUT is on the node?
commented
Jan 15
in
Engine
2d
camera2d
area2d
gdscript
mouse_entered
1
answer
How to configure the file dialog for specific files?
answered
Jan 14
in
Engine
filedialog
file
files
1
answer
Is it possible to store a project online and bring it back again?
commented
Jan 14
in
Engine
reset
1
answer
Godot 4: How many usable threads? Does Thread.start() always return OK?
commented
Jan 14
in
Engine
godot4
gdscript
threading
thread
1
answer
In Reference class - The method "get_tree()" isn't declared in the current class error in Godot
answered
Jan 13
in
Engine
gdscript
get_tree
instance
null-instance
change-scene
0
answers
How to check if edge connecting 2 points intersects with AStar Path object
commented
Jan 13
in
Engine
gdscript
astar
path
intersect
vector2
1
answer
How to free a scene and it not to come back after reloading the level.
answered
Jan 8
in
Engine
helpme
change-scene
reload
2dplatformer
1
answer
How to implement variables into a file path in an interface scene node?
commented
Jan 8
in
Engine
nodepath
gdscript-help
6
answers
The function 'connect()' returns a value, but this value is never used.
commented
Jan 7
in
Engine
signals
connect
1
answer
How to Check is server is already created?
answer edited
Jan 7
in
Engine
multiplayer
enet
gdscript
1
answer
Error: The identifier b is not declared in the current scope
answered
Jan 7
in
Engine
error
scope
1
answer
I've got this weird error that states "Attempt to call function 'look_at' in base 'null instance' on a null instance"
answered
Jan 7
in
Engine
error
null-instance
gdscript
1
answer
que es onready var
answered
Jan 7
in
Engine
1
answer
get a list of current shader params
commented
Jan 6
in
Engine
gdscript
shadermaterial
1
answer
Add local picture to my question
answered
Jan 6
in
Engine
help
1
answer
How do i fix animations canceling out each other (I'm a very new by the way)
answer edited
Jan 5
in
Engine
animationplayer
2
answers
How to stuck an Area2D when it collide to Kinematic Body2D?
comment edited
Jan 5
in
Engine
4
answers
Where are "user://" locations on each platform?
commented
Jan 4
in
Engine
filesystem
1
answer
How to set an InputEventKey keybind to the InputMap in code?
commented
Jan 4
in
Engine
2
answers
Check if texture has repeat enabled through code
commented
Jan 3
in
Engine
gdscript
texture
polygon2d
resources
1
answer
How to make the enemy move right-down-left-up
answered
Jan 3
in
Engine
enemy
2d
godot3
1
answer
Multiplayer error when instancing node before client join.
answered
Jan 3
in
Engine
multiplayer
error
instance
network
1
answer
How does onMainResume() callback in android plugin works?
answered
Jan 3
in
Engine
android
gdscript
java
plugin
android-plugin
1
answer
What does the paintbrush icon mean on NodePaths?
commented
Dec 31, 2022
in
Engine
editor
nodepath
1
answer
How does godots rotation system work in Spatial?
answered
Dec 26, 2022
in
Engine
rotation
spatial
1
answer
Can I return a 'func' type from a function?
commented
Dec 26, 2022
in
Engine
godot4
func
return
2
answers
How to prevent player from going out of camera?
commented
Dec 21, 2022
in
Engine
project-advice
2
answers
How to set a separate alpha/opacity texture?
answered
Dec 19, 2022
in
Engine
shader
opacity
transparency
1
answer
I am missing a lifecycle initialization method after _ready()
commented
Dec 19, 2022
in
Engine
lifecycle
gdscript
1
answer
onready var OR var in _ready? Putting reference to node in var or use $nodename?
answered
Dec 18, 2022
in
Engine
gdscript
_ready
variable
onready
2
answers
make a utility script
answered
Dec 17, 2022
in
Engine
gdscript
2
answers
How do I make a shader to cut out different amounts of color?
answered
Dec 17, 2022
in
Engine
change
shaders
help
1
answer
Error calling method from signal 'animation_finished': 'set': Method expected 2 arguments, but called with 3
commented
Dec 16, 2022
in
Engine
animationplayer
error
animation-finished
signals
connect
1
answer
Bagai mana merotasi MeshIntace.new()
answer edited
Dec 12, 2022
in
Engine
mesh
2
answers
Is there any way I can invoke a method in my Script from the editor? (for testing purposes)
commented
Dec 10, 2022
in
Engine
debugging
editor
1
answer
What is wrong my flood fill algorithm?
commented
Dec 10, 2022
in
Engine
flood-fill
gdscript
1
answer
OptionButton text display alignment with index value
commented
Dec 10, 2022
in
Engine
optionbutton
gdscript
index
1
answer
vector2() dosent work as it should (FIXED BY ITSELF,DO NOT RESPOND)
answered
Dec 10, 2022
in
Engine
vector2
gdscript
movement
1
answer
Limit game's color palette
commented
Dec 9, 2022
in
Engine
shader
1
answer
How can I make NPCs wait for few seconds before navigating again?
answered
Dec 7, 2022
in
Engine
1
answer
How to move a KinematicBody to the clicked object (3D)?
commented
Dec 7, 2022
in
Engine
gdscript
scene
kinematicbody
3d
1
answer
Workaround for grid based movement
commented
Dec 3, 2022
in
Engine
grid
movement
gdscript
topdown
jrpg
1
answer
Unexpected token if I don't know how to solve it
commented
Dec 3, 2022
in
Engine
token
unexpected
error
gdscript
2
answers
What are the limitations (or negatives) of using Godot 4 to create desktop apps?
commented
Dec 3, 2022
in
Engine
1
answer
Error: look_at_from_position: Up vector and direction between node origin and target aligned, look_at() failed.
commented
Dec 3, 2022
in
Engine
look_at
gdscript
bullet
help
error
1
answer
These forums need better moderation
commented
Dec 3, 2022
in
Engine
spam