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Recent activity by SupToasty
User SupToasty
Recent activity
All questions
All answers
User SupToasty
Recent activity
All questions
All answers
0
answers
Is there a way to make emission maps for Sprite2D using shaders?
asked
Jun 9, 2018
in
Engine
shader
graphics
godot3
2
answers
Is there a gdnative-cpp alternative to export (NodePath) var path_to_node ???
asked
Jun 3, 2018
in
Engine
gdnative
script
godot3-0
1
answer
C# Am I able to use methods from Singletons(AutoLoaded Nodes) in other nodes?
asked
Nov 17, 2017
in
Engine
c#
scripting
c#-scripting-help
2
answers
Does GodotSharp have a function to Quit from code?
answered
Nov 10, 2017
in
Engine
godot-sharp
engine
help
0
answers
What's with the option for a script in the editor settings?
asked
May 27, 2017
in
Engine
editor
script
gdscript-help
1
answer
Splash is always booted
commented
Jul 24, 2016
in
Engine
splash
screen
gdscript
1
answer
Is there a way to prevent focus loss?
commented
Jun 12, 2016
in
Engine
gdscript
window
focus
1
answer
Change Text to Controller Buttons?
answer selected
Jun 8, 2016
in
Engine
input
text
gui
1
answer
Using C++ module without compiling whole engine code.
commented
Jun 1, 2016
in
Engine
modules
cpp
1
answer
One way collision in 3D?
answer selected
May 28, 2016
in
Engine
collision
physics
gdscript
3d
2
answers
Does Godot have any plans to support exporting to consoles (PS4, Xbox, etc)?
commented
May 14, 2016
in
Engine
0
answers
C++ Class Inheritance/Property Inspector
commented
May 14, 2016
in
Engine
c
godot-engine
character
2
answers
What to expect from Godot in the future?
commented
May 10, 2016
in
Engine
godot
1
answer
How to achieve Ribbon Trails?
commented
May 10, 2016
in
Engine
fx
3d
nodes
1
answer
Off screen processing?
comment edited
May 4, 2016
in
Engine
gdscript
_proccess
autoload
0
answers
Can I save changes in static body tiles?
edited
Apr 30, 2016
in
Engine
2d
tileset
physics
1
answer
Particles3D - Create Emmitter From Mesh?
answered
Apr 30, 2016
in
Engine
mesh
feature
3d-particles
0
answers
Are the tutorials in the documentation up to date?
commented
Apr 29, 2016
in
Engine
gdscript
documentation
tutorial
1
answer
How does the bakedlightsampler work?
answered
Apr 29, 2016
in
Engine
engine
lightmap
baked-light
2
answers
How to generate a mesh with multiple materials?
commented
Apr 26, 2016
in
Engine
gdscript
surfacetool
mesh
3d
materials
0
answers
How to link external library in custom modules? SCsub?
commented
Apr 26, 2016
in
Engine
modules
library
1
answer
Function In Global Script Used Simultaneously
commented
Apr 22, 2016
in
Engine
1
answer
How do you use ScrollContainers?
commented
Apr 22, 2016
in
Engine
gui
scrolling
gdscript
1
answer
Can AnimationPlayers play more than one Animation at a time?
answer selected
Apr 22, 2016
in
Engine
animation
event
godot-engine
1
answer
Does Godot support HTTP/2?
answered
Apr 21, 2016
in
Engine
http2
networking
1
answer
Best Way to Use Timers
commented
Apr 21, 2016
in
Engine
gdscript
timer
2
answers
Can I change the default size of an object like rigidbody2D?
answered
Apr 21, 2016
in
Engine
3
answers
Instance scene as a child node, but then have it move independently?
commented
Apr 21, 2016
in
Engine
gdscript
children
movement
child
instance
1
answer
How do I check the object a ray is colliding with?
answer selected
Apr 21, 2016
in
Engine
gdscript
check
type
1
answer
RigidBody2D stucks in air when colliding walls, how to fix it?
answered
Apr 21, 2016
in
Engine
physics
rigidbody2d
stuck
air
1
answer
How do I find the top left corner of a camera2d by script?
answer selected
Apr 12, 2016
in
Engine
gdscript
gui
camera
platformer
3
answers
How to check if an object is visible in 3D view?
commented
Apr 10, 2016
in
Engine
flare
lens
halo
light
3d
2
answers
What's VisibilityEnabler used for?
answered
Apr 10, 2016
in
Engine
visibilityenabler
2
answers
How do I prevent a rigidbody2d from raising in the air when running into it with my player?
answered
Mar 27, 2016
in
Engine
physics
rigidbody2d
gdscript