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Answers by MrMonk
User MrMonk
Recent activity
All questions
All answers
User MrMonk
Recent activity
All questions
All answers
+2
votes
Changing levels (scenes) with player
answered
Dec 21, 2017
in
Engine
area2d
scenes
change-scene
0
votes
When you run your Godot made game, it shows the Godot symbol at first, how do you remove that?
answered
Dec 19, 2017
in
Engine
godot3-0
godot-engine
0
votes
Facebook integration
answered
Dec 14, 2017
in
Engine
facebook
android
godot
0
votes
Godot 3.0 Power Ups
answered
Dec 6, 2017
in
Engine
godot3-0
+2
votes
Using an external website (dreamLo) to store high scores of players
answered
Nov 25, 2017
in
Engine
opening-links
website
gdscript
scoreboards
databases
0
votes
Prevent background touch events on ui interaction
answered
Nov 19, 2017
in
Engine
touchscreen
inputevent
+1
vote
The Raycast Extention of ".add_exception" is known as a "Nonexistent function 'add_exception' in base 'Nil'." What?
answered
May 16, 2017
in
Engine
gdscript
invalid-call
raycast2d
0
votes
Android export issues
answered
May 16, 2017
in
Engine
export
problem
android
+1
vote
Multiple Raycasts in One Sprite checking for multiple things help
answered
May 12, 2017
in
Engine
gdscript
raycast2d
+1
vote
Is it possible to paint collectable tile on the TileMap?
answered
May 12, 2017
in
Engine
+1
vote
Is dynamically chaging collision layers and masks inefficienct in terms of performance?
answered
Apr 30, 2017
in
Engine
2d
2d-collisions
collision
mask
layers
+1
vote
2d navigation doesn't work when i change cell size in tilemap
answered
Apr 30, 2017
in
Engine
tilemap
navigation
2d
0
votes
Character interaction and path following.
answered
Apr 26, 2017
in
Engine
kinematicbody2d
rigidbody2d
navigation2d
+1
vote
How can I use nodeName.connect("signalName", self, "functionName") if the nodeName is unknown?
answered
Apr 22, 2017
in
Engine
node
connect
signal
gdscript
0
votes
Sprite keeps on being stuck on the wall
answered
Apr 21, 2017
in
Engine
2d-collisions
-rigidbody2d-collisions-collide
+1
vote
Strange collision behavior
answered
Apr 21, 2017
in
Engine
collision
physics
godot
0
votes
Coding in C++ with godot / godot vs cocos2dx
answered
Apr 16, 2017
in
Engine
cpp
c
godot
cocos2dx
+3
votes
Tilemap: Multiple tiles in one position? (layers of tiles)
answered
Apr 4, 2017
in
Engine
tilemap
tile
feature
0
votes
Pathfinding Stutter
answered
Mar 27, 2017
in
Engine
pathfinding
navigation2d
2d
kinematicbody2d
tilemap
+1
vote
is it possible to delete a single tile from a tilemap from code ?
answered
Mar 21, 2017
in
Engine
tilemap
+4
votes
How can I delete tiles?
answered
Mar 16, 2017
in
Engine
+5
votes
Set Editor Layout as Default
answered
Jan 31, 2017
in
Engine
editor
layout
standart
0
votes
Why does this "if" statement not execute correctly? (see pic)
answered
Jan 12, 2017
in
Engine
if-else
+1
vote
Best way to create water.
answered
Dec 6, 2016
in
Engine
3d
uv-map
mesh
+3
votes
How to properly setup admob?
answered
Nov 8, 2016
in
Engine
ads
admob
+1
vote
Bullet instance wont collide
answered
Nov 5, 2016
in
Engine
collision
kinematicbody2d
gdscript
0
votes
Like and link facebook
answered
Jun 17, 2016
in
Engine
facebook
like
godot
game
+3
votes
Where to learn shader language?
answered
May 9, 2016
in
Engine
shaders
language
+4
votes
Info and examples on Ray-casting2D - How to properly use it?
answered
Feb 23, 2016
in
Engine
2d
collision
ray-casting