Toggle navigation
Godot Engine - Q&A
Email or Username
Password
Remember
Login
Register
|
I forgot my password
Questions
Unanswered
Tags
Ask a Question
Recent activity by Lurker
User Lurker
Recent activity
All questions
All answers
User Lurker
Recent activity
All questions
All answers
1
answer
which are faster in GDNative: godot Array/Dictionary or C++ sandard library containers
commented
Mar 10
in
Engine
gdnative
cpp
dictionary
array
containers
0
answers
Collision only with ConvexPolygonShape2D objects, using collide method.
commented
Oct 13, 2021
in
Engine
collisionshape2d
2d-collisions
gdnative
0
answers
Is it possible to write custom EditorImportPlugin as external NativeScript plugin?
commented
Aug 14, 2021
in
Engine
editor
tool-mode
godot3-1-1
godotnativetools
editorplugin
0
answers
How to instantiate EditorInsectorPlugin in GDNative EditorPlugin written in C++?
recategorized
Jul 16, 2020
in
Engine
godot3-2
cpp
gdnative
resources
instance
0
answers
forward_canvas_draw_over_viewport crashing native script plugin
asked
Oct 16, 2019
in
Engine
godot3-1
editor-plugin
gdnative
0
answers
Best way to define custom resource type accessable from Native and GD script plugins
asked
Sep 30, 2019
in
Engine
gdscript
editor-plugin
godot3-1
gdnative