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Recent activity by Ertain
User Ertain
Recent activity
All questions
All answers
User Ertain
Recent activity
All questions
All answers
0
answers
How do I detect when the camera limit is reached?
commented
8 hours
ago
in
Engine
gdscript
2d
platformer
camera
limit
0
answers
Is it OK to do multiple 3D raycasts in only one frame?
commented
8 hours
ago
in
Engine
ray-casting
raycast
intersect-ray
1
answer
How to tell when object moves out of camera boundary/view
commented
Jun 24
in
Engine
gdscript
camera2d
scene
camera
1
answer
Exporting for Android trying to use path which no longer exists
commented
Jun 24
in
Engine
android
compiling-android
export
2
answers
Enemy Sprite Horizontal Patrol Help
commented
Jun 23
in
Engine
enemy_ai
0
answers
HTTPRequest support for multi-homed hosts?
commented
Jun 19
in
Engine
gdscript
networking
httprequest
2
answers
Make a character jump.
commented
Jun 19
in
Engine
jumping
physics
combined-inputs
feature
0
answers
How Do I Remove the blue outline from the confirmationdialogue node?
commented
Jun 10
in
Engine
gdscript
nodes
outline
1
answer
Effect to appear when right mouse click
commented
Jun 10
in
Engine
ui
2d
gdscript-help
3
answers
TileMaps: How to check if a body is in tile.
commented
Jun 7
in
Engine
collision
tilemap
astar
1
answer
Is there a more elegant way to pause an async method until an animation has finished playing?
commented
Jun 5
in
Engine
c#
animationplayer
async
1
answer
Getting access to time kept by AnimationPlayer
commented
Jun 1
in
Engine
cpp
animationplayer
lidar
1
answer
Scaling Question
commented
May 30
in
Engine
scaling
png
graphics
1
answer
how to save not opened scene
commented
May 29
in
Engine
scene
gdscript
change
1
answer
How to get color of the floor using raycast in godot
commented
May 28
in
Engine
gdscript
raycast
raycast2d
color
1
answer
start: Timer was not added to the SceneTree
commented
May 18
in
Engine
0
answers
I can't understand what's the problem here. Why Godot is giving me errors?
commented
May 13
in
Engine
error
1
answer
why landing sound not working?
commented
May 9
in
Engine
gdscript
sound
2d
signal
godot3
2
answers
When I run my html5 game, the gdnative library failed to load because file is not found
answered
May 2
in
Engine
html5
export
gdnative
emscripten
javascript
0
answers
Trouble with exporting to android
commented
May 2
in
Engine
android
export
0
answers
How to order multiple popups?
commented
Apr 30
in
Engine
ui
windowdialog
popup
scenetree
1
answer
Assertion failed when launching godot on windows 11
answered
Apr 30
in
Engine
vulkan
launch
windows-11
0
answers
Calling a Method / Using signals on a PackedScene
commented
Apr 28
in
Engine
packedscene
instance
signals
method
1
answer
How to create multiple labels in code?
answered
Apr 24
in
Engine
gdscript
label
add_child
0
answers
where can i host my server
commented
Apr 22
in
Engine
server
gdscript
multiplayer
1
answer
Gradle error: A problem occurred configuring project ':nativeSrcsConfigs'.
commented
Apr 21
in
Engine
android
export
gradle
build
compiling-android
0
answers
How to zoom with camera on android.
commented
Apr 21
in
Engine
camera
3d
zoom
0
answers
How do I debug an exported project?
commented
Apr 21
in
Engine
export-help
0
answers
How to show everything behind the character in Godot
commented
Apr 21
in
Engine
scene
change
layer
2
answers
Autocomplete doesn't work
commented
Apr 20
in
Engine
gdscript
class
autocomplete
macos
1
answer
How to instance new scenes with their attached scripts properly
answered
Apr 20
in
Engine
oop
nodepath
gdscript-instance-class
0
answers
why get_simple_path() doesn't reach the point defined in "end" argument?
commented
Apr 20
in
Engine
get_simple_path
navigation2d
tilemap
isometric
0
answers
How to stop playing running animation when character hits a wall in godot ?
commented
Apr 20
in
Engine
godot3
is_on_wall
2d
animatedsprite
code
1
answer
See I pasted the line which showing error ( parse error : error parsing expression, misplaced "and"
answered
Apr 18
in
Engine
gdscript
error
1
answer
Help with attack animation
commented
Apr 17
in
Engine
animationplayer
animation
code
1
answer
How to track cause of errors.
commented
Apr 13
in
Engine
gdscript
error
1
answer
Compiling export template went good, but where's the results?
answered
Apr 12
in
Engine
export
export-template
android
0
answers
How do I change the text color of inherited nodes in the editor?
commented
Apr 12
in
Engine
1
answer
why theese buttons don´t react on clicks?
commented
Apr 10
in
Engine
gdscript
button
0
answers
nonexistent signal 'changed' is flooding my godot log and eventually crashing the game
commented
Apr 9
in
Engine
signal
godot4
meshinstance
3d
cpp
0
answers
How to connect objects in godot?
commented
Apr 8
in
Engine
connections
2d-physics
rigidbody2d
1
answer
Coordinates change with the device's resolution?
answered
Apr 8
in
Engine
coordinates
position
export
project-settings
resolution
1
answer
How to modify material for a scene/object instance?
commented
Apr 4
in
Engine
1
answer
Using RNG for scene loading with an array, crashing on last element
commented
Apr 4
in
Engine
array
random-number-generator
scene
1
answer
Registering when OptionButton items are hovered over?
commented
Apr 3
in
Engine
optionbutton
signal
control-node
1
answer
Buttons disabled after blackout scene transition
commented
Apr 2
in
Engine
1
answer
how can i detect wich action is pressed
commented
Mar 28
in
Engine
action
pressed
output
0
answers
godot crashes while image data is pasted in in textedit
commented
Mar 26
in
Engine
crash
gdscript
paste
1
answer
How to open project in linux headless
commented
Mar 25
in
Engine
linux
mono
0
answers
get_simple_path returns empty array
commented
Mar 18
in
Engine