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Recent activity by Dumuz
User Dumuz
Recent activity
All questions
All answers
User Dumuz
Recent activity
All questions
All answers
2
answers
Is there a way to break multiple loops?
asked
6 days
ago
in
Engine
loop
for
break
1
answer
Why doesn't onready var work?
commented
Jan 10
in
Projects
gdscript
onready
_ready
0
answers
Understanding InputEventScreenDrag
asked
Dec 24, 2020
in
Engine
inputeventscreendrag
relative
speed
1
answer
Instance or premake?
commented
Nov 12, 2020
in
Engine
meshinstance
1
answer
Imported 3d character screwed, the right way to import.
answered
Nov 8, 2020
in
Projects
import
dae
blender
1
answer
Loading a Godot game from another Godot game.
commented
Aug 24, 2020
in
Engine
directory
gdscript
change-scene
1
answer
Triplanar mapping
answer selected
Aug 23, 2020
in
Engine
triplanar
godot3
texture
0
answers
Way to check if 3D point is in area.
commented
Aug 23, 2020
in
Engine
-point
-inside
-area
3
answers
Preload() from a dictionary
answered
Aug 21, 2020
in
Engine
instance
gdscript
preload
2
answers
Adding animation to Particles? (3D)
commented
Aug 17, 2020
in
Projects
animation
particles
3d
2
answers
area_entered Area3D
answer selected
Aug 15, 2020
in
Engine
area_entered
area
signal
1
answer
Someone help.
answered
Aug 11, 2020
in
Engine
gdscript
0
answers
Refraction enabled means no shadow cast (3D)
asked
Aug 10, 2020
in
Engine
refraction
shadows
3d
1
answer
How can I make the camera follow multiple (more than 2) players and zoom in and out when distance is close or far?
answered
Aug 8, 2020
in
Engine
gdscript
camera2d
camera
zoom
camera-positioning
0
answers
light2d and masking 2d particles.
asked
Aug 2, 2020
in
Engine
light2d
particles2d
mask
1
answer
how to play animation with 3d animationplayer without waiting for current one to stop?
answered
Jul 24, 2020
in
Engine
animation
gdscript
1
answer
Having an issue importing 3D animation
answered
Jul 19, 2020
in
Projects
animation
import
bones
1
answer
Ignoring some parent transformations
commented
Jul 13, 2020
in
Engine
parent-node
child-node
transform
0
answers
Is it possible to only blend parts of a skeleton animation? (3D)
asked
Jun 14, 2020
in
Engine
gdscript
skeleton
animation-blending
1
answer
Slerp doesn't do anything
answered
May 19, 2020
in
Engine
basis
looking_at
transform
1
answer
Having an issue with collision layers
commented
May 15, 2020
in
Engine
3d-collisions
layer
mask
1
answer
The method "Area" isn't declared in the current class.
answer selected
May 4, 2020
in
Engine
area
collisionshape
spatial
2
answers
Call a method in one frame animation player?
answered
May 4, 2020
in
Engine
animationplayer
frame
instance
method
1
answer
Changing the albedo color of a suface shader in an instanced mesh without affecting all the meshs
commented
Apr 18, 2020
in
Projects
albedo
color
surface_material
0
answers
At an impasse with trying to export to Godot(3D)
asked
Apr 8, 2020
in
Projects
gdscript
exporting
import
2
answers
There can be only one match per function?
answer selected
Apr 2, 2020
in
Engine
match
variables
gdscript
0
answers
Godot isn't importing all animation frames?
commented
Apr 1, 2020
in
Engine
keyframe
animation
gdscript
1
answer
Lerping problems
answer selected
Apr 1, 2020
in
Projects
lerp
linear
interpolation
0
answers
Understanding saving(and loading)
commented
Mar 28, 2020
in
Projects
gdscript
save
file
1
answer
(3D) Skeleton causes mesh to flip mesh normals
answered
Mar 26, 2020
in
Engine
skeleton
animation
meshinstance
1
answer
Error: "Object was deleted while awaiting a callback"
commented
Mar 24, 2020
in
Projects
error
skeleton
0
answers
Animation import creating spatial nodes
asked
Mar 23, 2020
in
Engine
import
spatial
animation
0
answers
How to apply new animations to an already setup skeleton and mesh? (3D)
asked
Mar 21, 2020
in
Projects
skeleton
animation
import
2
answers
Alpha channels for transparency texturing?
answer selected
Mar 9, 2020
in
Engine
transparency
materials
alpha
1
answer
Questions about uv1 and uv2 in spatial materials.
commented
Mar 8, 2020
in
Engine
uv1
uv2
spatialmaterial
2
answers
Extracting text from a string for use as a variable?
commented
Feb 18, 2020
in
Engine
string
variable
gdscript
1
answer
Matching arrays
commented
Feb 18, 2020
in
Engine
array
match
gdscript
1
answer
Invalid call. Nonexistent function 'instance' in base 'int'.
commented
Feb 16, 2020
in
Projects
invalid-call
instancing
packedscene
1
answer
_parse_connections: Condition "!common_parent" is true. Continuing.
answer selected
Feb 16, 2020
in
Projects
instance
button
packedscene
1
answer
custom signals with parameters/arguments
answer selected
Feb 13, 2020
in
Engine
signal
godot3-2
gdscript
2
answers
A question about "for" and "range"
commented
Feb 5, 2020
in
Engine
for
range
gdscript-help
0
answers
Godot and Enjin Coin
commented
Jan 31, 2020
in
Gossip
godot3-2
enjin
cryptocurrency
1
answer
How do I tween look_at() on a spatial node?
commented
Jan 12, 2020
in
Engine
look_at
rotation
tween
1
answer
How do I manipulate the properties of a SPATIAL MATERIAL through code?
answered
Jan 10, 2020
in
Engine
spatialmaterial
set_param
parameters
1
answer
Finding translation based off a vector?
comment edited
Jan 9, 2020
in
Engine
gdscript
translation
vector
1
answer
How to know what the tween node is still active on?
answer selected
Jan 9, 2020
in
Engine
tween
check
active
2
answers
How to check if a function is active or not?
answer selected
Jan 9, 2020
in
Engine
check
function
active
1
answer
How can I store a changing variable?
answer selected
Jan 4, 2020
in
Engine
variable
freeze
stamp
2
answers
Understanding function "return"
answer selected
Dec 28, 2019
in
Engine
return
function
gdscript
1
answer
Condition ' !p_axis.is_normalized() ' is true.
answer selected
Dec 28, 2019
in
Projects
rotate
3d
error