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Recent activity by Daniel Mircea
User Daniel Mircea
Recent activity
All questions
All answers
User Daniel Mircea
Recent activity
All questions
All answers
1
answer
Improve performance when having a large number of meshes
commented
Nov 9, 2018
in
Engine
godot3
gdscript
mesh
2
answers
Prevent background touch events on ui interaction
commented
Nov 18, 2017
in
Engine
touchscreen
inputevent
1
answer
Problem comparing floats
answer selected
Jul 19, 2017
in
Engine
bug
godot-engine
gdscript
1
answer
Event propagation in control node
answered
Jul 15, 2017
in
Engine
2
answers
Problems using parent constructor
answer selected
Jul 12, 2017
in
Engine
gdscript
inheritance
1
answer
Retrieving the collision point of two area2d objects
answered
Feb 27, 2017
in
Engine
area2d
2
answers
Where does "user://" point to in different OS ?
answered
Feb 20, 2017
in
Engine
path
filesystem
1
answer
Displaying shaders without a sprite texture
answer selected
Feb 8, 2017
in
Engine
sprite
2d
shaders
2
answers
Intersect ray having a specific width
answer selected
Feb 3, 2017
in
Engine
ray-casting
2d
1
answer
Showing nodes without visible content in the IDE view
commented
Jan 20, 2017
in
Engine