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Recent questions tagged vectormath
0
votes
1
answer
Linear Interpolation issues (acceleration and deceleration)?
asked
Sep 4
in
Engine
by
Gamepro5
(
50
points)
move_and_slide
custom
3d
interpolation
vectormath
0
votes
0
answers
Problems with Vectors2 and a Tilting Mouse
asked
Aug 23
in
Engine
by
IHate
(
120
points)
vector2
vectormath
0
votes
2
answers
Find a point from sprite using distance and direction.
asked
Aug 22
in
Engine
by
cleeverz
(
22
points)
vectormath
vector2d
gdscript
+1
vote
1
answer
How to apply an initial velocity to a body in a planet simulator using Kinematic Bodies
asked
Jul 9
in
Engine
by
Panda_Scientist
(
25
points)
kinematicbody2d
simulation
vectormath
0
votes
1
answer
how to get a numeric value of a Vector2( )
asked
Jun 30
in
Projects
by
MaxDeveloper
(
15
points)
gdscript
vector2
godot32
vectormath
2d
0
votes
1
answer
Rotate a KinematicCharacter3D towards another object in only one axis?
asked
Jun 21
in
Projects
by
Zero
(
87
points)
rotation
3d
axis
math
vectormath
0
votes
1
answer
Why is a (1, 1) vector longer than a (1, 0) vector?
asked
Jun 5
in
Engine
by
Sallywag
(
14
points)
vectormath
normalization
0
votes
0
answers
How to prevent small rigid body from going through wall?
asked
Jun 4
in
Engine
by
buxnast
(
46
points)
rigidbody
vectormath
0
votes
0
answers
Moving a body by both Linear Interpolation and Rotation causes mathematical issues ...
asked
May 30
in
Engine
by
bellpepper
(
17
points)
3d
interpolation
rotation
vectormath
math
0
votes
2
answers
Why is normalized needed in code ?
asked
May 19
in
Engine
by
ChaosX2020
(
15
points)
gdscript
godotengine
kinematicbody2d
vectormath
normalized
0
votes
1
answer
How can I get the Vector2 () value for RigidBody2D?
asked
Apr 26
in
Engine
by
Korsut
(
35
points)
gdscript
godot32
vector2
vectormath
0
votes
0
answers
How to include zero gravity in a rigid body 2D?
asked
Apr 25
in
Engine
by
Korsut
(
35
points)
rigidbody
gdscript
vectormath
0
votes
0
answers
From local to global in godot
asked
Apr 24
in
Engine
by
Toothgapsy
(
26
points)
transform
vectormath
godotengine
0
votes
1
answer
Help with RayCast vector math
asked
Apr 15
in
Engine
by
russiniet
(
82
points)
vectormath
vector3
raycast
gdscript
camera
0
votes
0
answers
How to translate a rigid body to a specific spot?
asked
Apr 4
in
Engine
by
alaskalinuxuser
(
12
points)
rigidbody
translation
transform
move
vectormath
0
votes
1
answer
How to calculate distance from point to point and include scoring
asked
Mar 5
in
Projects
by
HashTag
(
29
points)
gdscript
distance_to
vector2
vectormath
2d
0
votes
1
answer
What is the role of DEPTH_TEXTURE and VERTEX in the fragment
asked
Jan 7
in
Engine
by
ATom 1
(
209
points)
shader
vectormath
0
votes
1
answer
Getting forward vector for 2D
asked
Jun 7, 2019
in
Engine
by
lowpolygon
(
164
points)
vector2
coordinates
2d
godot31
vectormath
0
votes
1
answer
How do I get a position behind the 2d player while accounting for rotation?
asked
May 8, 2019
in
Engine
by
Richardv07
(
43
points)
gdscript
2d
godot31
vectormath
0
votes
1
answer
Offsetted add_force method turns the rigid body
asked
Mar 31, 2019
in
Engine
by
The_Hexagon
(
16
points)
gdscript
rigidbody
vector3
add_force
vectormath
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