Mixamo FBX imported directly into Godot.
I exported FBX from Daz Studio. Imported to Blender to remove Daz armature and exported as FBX to upload to Maximo. Selected a animation and downloaded as FBX Binary with skin at 30fps. Then imported to Godot. Pic is the results.
Importing Mixamo FBX into Blender it looks fine and functions as it should.
Is there a easy work around or it is a wait for stable 3.3 build kind of thing?