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CanvasModulate can be used to tint a scene with it's assigned colour, but setting it to white at maximum alpha basically leaves the pixels unchanged, and reducing red green and blue reduces those colours respectively. I understand that this is the intended behaviour, but does anyone know of a method I can use to make the entire environment "white"? Preferably with a property I could use in a tween to have some scene-wide colour effects.

I assume this could be done with a shader, but I am entirely unfamiliar with how to use and write shaders, and thought perhaps there was an alternative way to accomplish this.

in Engine by (254 points)

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You can use a ColorRect with its default white color, select it, and then click the Layout button that is below the scene tab bar and select FullRect in its drop-down menu.

by (353 points)
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Didn't occur to me to use a control node. Thanks!

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