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Asked By | Nilo |
All is correct but when i put
func _ready():
Limit = get_viewport_rect().size
position.x = clamp(position.x, 0, Limit.x)
position.y = clamp(position.y, 0, Limit.y)
The player dissappear
Do you have the camera as a child of the player? Where do you have this script, on the camera, or on the player? For me it seems like it gets teleported where you can’t see the player, but I may be wrong. Also, you could print out position.x and .y before clamping and after clamping to see if it got changed, and how.
1234ab | 2021-04-03 07:46