+4 votes

How do I prevent my images from being blurry when imported as a sprite? I would like sharp images; with each pixel being clear as day. I have looked inside preferences but I couldn't find anything that changed it .

This is bad:
enter image description here

This is good:
enter image description here

in Engine by (485 points)

1 Answer

+7 votes
Best answer

Go to the image's properties, then uncheck Filter and Mipmaps.

Note that you can disable it for all textures in the Project Settings.

by (11,297 points)
selected by

Thanks :)
____________ (needed more characters to post this comment)

or you can just use a PNG file without importing it as a texture, same result (in 2D only)

Edit: woops, nevermind! you have to first disable those settings in Project Settings > Image Loader for this to also work...

How to fix the same problem in Godot 3?

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