Is is possible to have low-level access to microphone buffer data?

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By bicheichane
:warning: Old Version Published before Godot 3 was released.

Hey guys!

I’m starting a new job developing a game for medical purposes, and I’m doing research on which options I have for game engines/frameworks that fit the requirements. Today I have found out about this engine, and by googling around I have only found a negative answer to a question similar to mine. I need to have access to the microphone buffer data when a recording is started, parse that input in real-time and use the results to act upon the character. Is this possible in this engine?

Thanks in advance :slight_smile: