I am looking into creating a new UI control in C++. I know simple custom controls can be GDScript-ed, but this question is about C++ modules.
I have read the Custom Modules section and I am now looking for further advise.
The docs say, "As you see, it’s really easy to develop Godot in C++. Just write your stuff normally and remember to 'macro, bind, etc' ".
I can see that approach working for modules that are not tied to Godot; they can be fully written and tested outside Godot first, then incorporated as the docs describe.
But what about developing new UI components in C++? It seems you would have to re-link the entire project each time you want to check your work, which would really slow things down.
So, my questions are...
- Am I way off base here and just don't understand what I'm talking
- Does anyone know of a simplified way to develop for the UI system
without having to write it against the entire Godot source?
- Is there a minimal project somewhere that would allow for
faster development. Perhaps that only contains minimal core and
Thanks for you help, and patients for my long-winded questions.