Godot StreamPeerTCP random noise

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:bust_in_silhouette: Asked By Nahumus

I use the godot StreamPeerTCP for a low level communication for my board game. Somewhy I get random noise from the peer, without even running my server… for example:
random noise

Here’s the code:

func _ready():
	load_board()

func load_board():
	socket = StreamPeerTCP.new()
	if socket.connect_to_host("127.0.0.1", 5635) == OK:
		wait_thread.start(self, "wait_for_start")
	else:
		pass #TODO

func wait_for_start(args):
	while true:
		level = socket.get_utf8_string(36)
		print(level)
		if len(level) == 36:
			break