Topic was automatically imported from the old Question2Answer platform.
Asked By
zen3001
is there a way to save objects into save files?
Like I have an array of packed scenes and I need to put them all together with a bunch of other basic variables into one save file
but just storing the array into the files only stores an ID to the objects
You can turn your objects into PackedScenes and then save them all into a scene file per the example in the docs. Alternatively, you can just save the relevant info from the objects and then re-create the objects when loading a save file.
So the reason that happens is due to the fact that the object as a whole is not stored but only a link to it instead.
In other languages this would be called a pointer and you may have to iterate trough your array saving each value with var2str or File.store_var and on load str2var and File.get_var
No need to create a new list either just write the values back to that array.
for val in my_array:
index = my_array.find(val)
my_array[index] = var2str(val)
that just turns the packedscenes into a string that shows their name, how is str2var turn them back into a packedscene/object?
zen3001 | 2021-04-01 15:01
nvm, I read the output wrong. it worked fine, thanks
zen3001 | 2021-04-01 15:14
Yeah it looks like a string but it’s actually a Resource with the nodepath to the packed scene. Glad it all worked as expected