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Asked By | bloopeiro |
Hi does anyone know how I can solve a problem in godot’s debug mode? When I start it gets all black screen, I already changed GLES3 to GLES2 and nothing
Here are all the programming lines of my project:
extends KinematicBody2D
const UP = Vector2(0, -1)
var motion = Vector2()
func _physics_process(delta):
motion.y += 20
if Input.is_action_pressed("ui_right"):
motion.x = 100
elif Input.is_action_pressed("ui_left"):
motion.x = -100
else:
motion.x = 0
if is_on_floor():
print("esta no chão")
if input.is_action_pressed("ui_up"):
motion.y = -300
move_and_slide(motion, UP)
this one here is the player script okay
Do you see any errors in the debugger?
exuin | 2021-03-31 16:25
how i can see the problems?
bloopeiro | 2021-03-31 21:36
The bottom tab will show any errors
exuin | 2021-03-31 23:04
I pressed the bottom Tab and dont show nothing to me
bloopeiro | 2021-03-31 23:20
Maybe you don’t have any errors then
exuin | 2021-03-31 23:20
i think is a bug from godot you know
bloopeiro | 2021-03-31 23:50
Are you sure? Can you give more info about your project?
exuin | 2021-04-01 00:15
try to reinstall godot
Mrpaolosarino | 2021-04-01 13:03