0 votes

I'm creating a bubble shooter game, I want to draw the bubbles on the screen. Tilemaps have the StaticBody node, I would like to exchange it for a RigidBody and give a behavior for each tile frame, each frame being a bubble. Or even some other way to draw the bubbles instead of adding lots of nodes one by one.

in Engine by (12 points)

1 Answer

0 votes

Tiles on a TileMap aren't meant to move around - you can't turn them into Rigid bodies. You could try using a for loop to instance the bubbles instead.

by (7,190 points)
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