0 votes

I'm creating a bubble shooter game, I want to draw the bubbles on the screen. Tilemaps have the StaticBody node, I would like to exchange it for a RigidBody and give a behavior for each tile frame, each frame being a bubble. Or even some other way to draw the bubbles instead of adding lots of nodes one by one.

in Engine by (14 points)

1 Answer

0 votes

Tiles on a TileMap aren't meant to move around - you can't turn them into Rigid bodies. You could try using a for loop to instance the bubbles instead.

by (8,528 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.