+1 vote

I wanna implement a ctrl+z feature for my board game, and for that I would like to use a FIFO (first in first out) data structure like a stack in other languages. I know I can do that with an array but I think it's more clean with a built in FIFO.

Godot version 3.2.1
in Engine by (28 points)
edited by

1 Answer

0 votes

It's even more so with UndoRedo

by (5,020 points)

I opened a new question relating to your answer.

How to use the UndoRedo not with a plugin

Sorry I wasn't able to answer in a timely manner but it looks like you've sort it all out.
Alls well that ends well.

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