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Asked By | YAGU |
I’m building a small 2D Top-Down Space Shooter game.
I have a Player
, the PlayerShot
and an Asteroid
.
I setup the layers this way:
Layer1 = Static
Layer2 = Player
Layer3 = PlayerShot
Layer4 = Enemy
Layer5 = Asteroid
I setup the collision
this way:
Player
:
- Label: 2 [Player]
- Mask: 4, 5 [Enemy, Asteroid]
PlayerShot
:
- Label: 3 [PlayerShot]
- Mask: 5 [Asteroid]
Asteroid
:
- Label: 5 [Asteroid]
- Mask: 3 [PlayerShot]
What i want is that the Asteroid
gives sends a signal
if it is hit by the PlayerShot
, what it does. But it also gives out that signal
if it gets hit by the Player
.
I could remove the Layer
“Asteroid” from the Player’s Mask
, but then I won’t get a signal from the Player
, if he crashes into an Asteroid
Could you please help me?