I'm currently using Godot 3.3 RC6 for Android application with subview game component.
In this case, my question is can I merge the android plugin with android project itself?
The use case is something like this,
- Subview shows the game
- Other subview shows the position status.
- Plugin calculates the position and movement of the character, input the movement information to the game engine via godotPlugin.
I think 2 and 3 can be merged as a single code, but plugin restrict that. So, can I insert plugin from the
Godot Activity class at the Android studio rather than using
export at the editor?