Animated player using AnimationTree stand in T-pose

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:bust_in_silhouette: Asked By MrHells

So, I search a lot and could not find any solution to my problem. I am new with godot.

How can I activate my animationtree? I created a script on my AnimationTree to control it, but as I play the game, my player is set to T-pose and my AnimationTree node seems to not be activated, it only works on the viewport (the engine view).

Is the AnimationTree enabled in the inspector? Are the animation nodes of the AnimationTree setup and connected to the Output node? Is there any code which is calling the methods and properties of the AnimationTree?

Ertain | 2021-03-29 20:37