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Asked By | Mxt08 |
Hi,
When I run a scene with a KinematicBody that have an script attached, I get an error that says that a variable that contains a node location (I checked one thousand times that it is correct) is null. The script is in the autoload, but when I remove it from there, the error disappears. Is there a way to see what is interacting with the variable accesing from the autoload?
Thanks in advanced