Can I write a whole, new game in C++ without GDNative?

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:bust_in_silhouette: Asked By kenjivn

I can build a custom modules in C++ but I don’t how to use only custom modules in C++ to build a game, can you share some demo?

:bust_in_silhouette: Reply From: Afonso Lage

You can, even so I think it’s a overkill, since most part of the game logic can be based on scripting.

Anyways, here is a good example of a C++ module:
Zylann/godot_voxel

This example isn’t a game, it don’t handle load a .tscn file or set current scene

kenjivn | 2021-03-28 13:30