According to exmaple (URL: https://docs.godotengine.org/en/stable/tutorials/physics/using_area_2d.html), from bottom page, there is sample for "Area Override Examples" with three sets (point gravity, linear damp, reserve gravity).
I am trying to mimic "point gravity" one so that when angular velocity decrease to 0, the ball would eventually stay in center. (I downloaded the "usingarea2d.zip")
When I lay the ball into "Point gravity" one, the ball seems to bounce back and force inside circle in one direction, even if I rotate the 2dArea with this code
var angular_speed = 10
rotate(angularspeed * delta)
The ball wouldn't rotate with circle.
Any idea what I need to change so the ball would rotate together with circle just like example ?