0 votes

I have a code where:

export(PackedScene) var Bullet

I go to editor and add the bullet scene. What I want is to access it's nodes inside it.
do I need to use getnode, getparent(), etc. etc.

or

This is too much performance eater and you have much more efficient in doing so.

I want to know please, thanks

Godot version 3.2.3
in Engine by (366 points)

1 Answer

0 votes
Best answer

Use the instance ()method to create an instance of the scene. The return value is the root node of the scene.

by (6,296 points)
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