0 votes

So what I did was create a duplicate of the player, I put the duplicate in the scene, and deleted the original, after that I saved and I get this error message:

 scene/resources/packed_scene.cpp:717 - Condition "!common_parent" is true. Continuing

I don't know what it means, after a few changes I can get the duplicate of the player to work again, but this error message doesn't go away, but the game seems to be functioning the way I intended.

I still have no idea what this means, nor what it is breaking in my game

Could someone help me out?

Godot version v3.2.3.stable.official
in Engine by (22 points)

2 Answers

0 votes

Honestly that looks like a bug in the engine. Just ignore it if your game runs fine.

by (8,526 points)
+2 votes

So this is related to signal connections.

Basically this error is saying that the node which you connected a signal to no longer exists.

To resolve this issue go to the Node tab in the inspector dock and disconnect or reassign the trouble maker.

You'll know which one it is because the signal is supposed to have a ../nodepath :: func_name and not just :: func_name

by (6,876 points)

AHA! This was my culprit! I had reparented everything and made textures unique, nothing was working. 4 errors every save. So, like you said, I went to my node tab, disconnected & then reconnected the "toggle_pressed" signal and BAM, 3 errors! Did it for the other 3 buttons and the 4 errors were gone! Thank you SO much.

*Definitely has to do with the signals messing up when we copy/paste or duplicate.

*wondering if it's when the button WAS the parent, but then isn't anymore when we copy/paste or duplicate, and put into a new parent? I say this because the other people getting this error seemed to have all duplicated something and put in a new scene and that was their error moment. Also noticed we all had a sprite parent when this happened.

Thanks again @Wakatta ...may you get 10,000 Godot Forum points added to your name!

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